WARNING: This post is very long. In an effort to help lazy readers, I've tried to highlight the key points in each paragraph in red. |
You might be wondering why it is that I think this is a question that needs answering. Maybe you think it’s self-evident – there is no need for explanation – Rubieq iz IMBA LOLOL! Maybe you’ve observed its dominance in professional DotA 2 for the past few months and are satisfied with the mere conclusion that the hero is extremely powerful. Perhaps you saw an interview with Puppey just before TI2 where he expressed the concern that the hero was uniquely difficult to manage – that is, that it wasn’t at all clear what to do against it. For me, the source of Rubick’s power has been very difficult to neatly capture or identify, despite having grappled with this question for several months now. I have assumed, therefore, that at least some of the more reflective members of the DotA2 community are similarly unable to pinpoint exactly what makes the hero tick. Thus, this post seeks to closely analyse the hero in order to uncover just what it is that makes it so effective in the professional DotA 2 scene.
Perhaps he's just great at collecting telephones |
It might be useful at this point to provide a few statistics related to the hero in order to contextualise the nature of the beast.
source: dota academy |
source: dota buff |
While the graphic to the left indicates that the hero is extremely popular amongst all those playing DotA 2, the information represented above shows clearly that Rubick is making waves in the competitive scene, seeing plenty of picks and bans - and of course wins. Something immediately interesting to note is the contrast between win rates displayed by these two representations. The former parses info only from competitive games while the latter parses info from all games. Perhaps the difference in win rate speaks to the fact that the hero is difficult to play or maybe it suggests that its strengths are inextricably linked to good teamplay.
But statistics can never tell the full story – especially in this case, where the statistics merely serve to confirm our expectations. The key question as to why Rubick is such an excellent hero still remains. This leads me to the most important section of this post where I will now proceed to do a thorough analysis of each of Rubick’s skills in an attempt to highlight where the hero’s strengths truly lie. In each case I will begin with my previously mentioned concerns and then work towards what the contrasting virtues are.
Telekinesis
source: dota 2 wiki |
But here’s the flipside: what Telekinesis does do is move the primary target. This could be understood as additional duration disabled or can be used in combination with other abilities in order to help time or aim them. And even though the disabling time of Telekinesis has to scale with levels, if you manage to make use of the secondary stun component, even on one hero, the skill is effectively being responsible for 2.6 seconds of disable, at level 1. While I do have reservations about viewing this disable duration additively, one point is made clear here – a player who is better at executing Telekinesis well will do much more work to justify picking the hero. On that note, the skill does also allow for nifty tricks such as placing enemies on cliffs, trapping them or strategically destroying trees. However, ultimately, in the general case, we are looking at an average length single-target disable which doesn’t deal any damage.
Fade Bolt
source: dota 2 wiki |
But wait, there’s more. Rubick’s Fade Bolt doesn’t just deal damage. It has a secondary effect: it reduces enemy units’ damage. Enemy heroes hit by a level 1 Fade Bolt will have their damage reduced by 14 and by level 4 Fade Bolt this reduction has more than doubled to a whopping 32. This reduction can single-handedly win a Rubick a solo lane - considering the fact that Rubick and his enemy will normally be hitting for roughly 50 damage per hit at the start, a 14 damage reduction is more than quarter of that amount - and can dramatically affect team-fights in mid or even late game where multiple enemies are hit by Fade Bolt and all have their damage reduced for 10 seconds. Given the 10 second cooldown that the skill has at level 4, it is quite possible for a well-played Rubick to consistently keep an enemy hero or multiple heroes dealing 32 less damage. This begins to echo a point made about Telekinesis: although perhaps less so, it would seem that a good Rubick player will be able to make significantly more use of Fade Bolt than a weak one. In the late game, deciding who to target and when to cast Fade Bolt will be important and in the early game managing one’s mana and not letting this extremely powerful harassing spell go to waste will be vital. In addition to offering the beginning of a good explanation for Rubick’s strength as a hero, this section has also uncovered one possible reason for a preference to solo the hero – it ought to be very difficult to solo against.
Null Field
source: dota 2 wiki |
In reality, the main strength of Null Field came as a bit of a surprise to me and is the kind of discovery that I really welcome because it reminds one to give serious and precise thought to the numbers involved in DotA. At level 4, Null Field provides a 20% spell reduction to all nearby allies. What this means is that any incoming AOE spell damage which hits your entire team is dealing 20% less to EACH hero, the equivalent [in terms of total damage reduced] of one of those 5 heroes not being damaged at all. Of course, this analogy is a little bit contrived. But it is merely designed to draw out initial intuitions about just how much damage the ability is responsible for reducing. A more concrete example, which will hopefully end this discussion right here, involves a comparison between the relative effects of Null Field and Mekansm in 5v5 fights. Given the game that DotA2 is at the moment, it is reasonable to expect 5v5 clashes to occur fairly often – in fact, recently we've even seen a large number of cases in which most or all of one team is caught by a Black Hole or Vacuum followed by a big AOE combo. At level 3, Sandking’s ultimate deals 1110 in total. Qop ulti deals 600. Adding these numbers to the damage from a Vacuum or Black Hole you begin to approach a very important number: 1250 [in the case of Qop not quite but in the case of SK you’ll probably exceed it…these kind of details don’t seem vital here]. See, 250 is 20% of 1250. That means that any time that Rubick’s aura is on you and you would take 1250 damage, 250 of that damage is reduced. But 250 is also the amount of health healed by Mekansm – an item whose popularity will surely speak for itself. So the bottom line here is that in big fights where you might encounter scary AOE, it could often be the case that Null Field provides as much as a Mek heal. Of course, this depends on Rubick being near enough to his allies when the time comes and also on the team being caught by huge AOE spell damage not being enough to tip the battle with or without the reduction. But again, a good player on Rubick will know to be within 900 range of the relevant allies at the relevant times and at these times will PASSIVELY be contributing very significantly to the fight [following which he will no doubt steal half the aoe and recast it on the enemy team!].
Spell Steal
source: dota 2 wiki |
What I want to say about Spell Steal is mostly an echoing of sentiments which have run throughout my praises for all of Rubick’s other skills. The skill’s significance is very closely related to the ability of the person playing the Rubick. There are so many ways to play this hero badly, and even more ways to use its ultimate badly. If you are looking for new spells too often your team might struggle to keep track of what you have, your impact might be too inconsistent in battles and, most plainly and importantly, you’re not likely to usually have the most appropriate skill you could have at the time. You could also end up putting yourself in danger if you become to obsessed with stealing spells. On the other hand, if you Spell Steal very rarely, the enemy team will have time to see what you have stolen and adapt accordingly and, again, you’re also less likely to have the right things at the right times. Lastly, because you will gain new skills throughout the game, the hero is unlike any other. Depending on the heroes on the enemy team, your game could vary dramatically one game to the next. So you need to be able to learn and adapt very fast and work out what is appropriate where if you want to make proper use of this ultimate.
So maybe not 'collecting' as much as stealing telephones, then. |
So Rubick is capable of reducing incoming damage of both types, is a badass in a solo lane, has a very versatile disable and an ultimate which can be both unpredictable and gamechanging. Having recognized that the hero's skills can all actually be quite devastating, there are few final comments I’d like to make. Most important is the fact that my initial concerns about this hero are still concerns which I see as being entirely legitimate. This wasn’t a case of me being wrong about the hero having certain disadvantages but rather a case of me overlooking various advantages that it also had. When analysing competitive DotA 2, it is incredible how much perspective can inform the content of your conclusions. To demonstrate this point by example: earlier on I mentioned that I had reservations about Rubick in the early game because his nuke and his disable were separate skills. From another perspective this could be an advantage - since it allows one to nuke what needs nuking and disable what needs disabling in cases where those things are not one and the same.
Beyond having to shift my perspective a bit in order to learn the true strengths of the hero, I’ve also realised that Rubick is the kind of hero that will perform a lot better in the hands of a more capable player. While this is trivially true at a basic level for all heroes, it deserves particular mention here alongside heroes such as Invoker or perhaps [more controversially] Nature’s Prophet. Rubick has a lot of skills to master, some of which change every game and most of which require technical execution to maximize his impact. His positioning is also key in battles and proper positioning is something that is normally learnt only very late in a pro DotA player’s development. Lastly, despite my earlier mockery of the notion that Rubick is good simply because it 'can do lots of cool things', this way of looking at the hero actually seems quite appropriate. That is to say, it is worth highlighting the fact that all of the above virtues of Rubick result in the hero being extremely versatile, able to fill many different roles - and this is further amplified by the most popular item builds for the hero at the moment which utilize items like force staff and blink dagger to make the hero even more versatile within whichever role it is playing in a given game.
Thank you to everyone who took the time to read this post - even those who only read the highlighted bits. I would appreciate any constructive criticism or feedback that you have, especially since this is the first post I am making and the manner in which it is received will probably determine the amount of time and effort I put into future posts.
* * *
As a special bonus for all those who have read this far [or happened to scroll their page to this area] I managed to get hold of a few prominent members of the community for brief comment addressing the question posed in the header of this post. Here is what they had to say.
durka: "Rubick is an amazing all round hero, he fills most major roles in the current meta-game, posing a strong threat to natural solo mid heroes due to his fade bolt ability which allows him to lane control. On top of this, he can fit into a multitude of support roles and is an incredible skirmisher, which is largely what the current game of Dota 2 is about (skirmish to gain an advantage through towers or kills). With his telekenesis ability, he can gain control of team fights with smart positional moves and of course his passive is almost a free hood in aura form. All of this without even mentioning his ultimate. What an ultimate. Regardless of the composition of the enemy team, Rubick will always find a useful spell to steal, whether it be a big ravage from Tidehunter or a timely blink from Anti-mage, Rubick is definitely a force to be reckoned with."
Dendi: "[The] hero can be used in any possible
way. That makes him strong."
Wagamama: "I believe that Rubick is so strong because of several reasons. He can steal any big ultimate and have huge impact in teamfights, but he also has superior laning with Fade bolt, easy ganks with tele, and the aura also blends in very nicely. This makes him reduce both magical AND physical damage output, which is quite unique."
Wagamama: "I believe that Rubick is so strong because of several reasons. He can steal any big ultimate and have huge impact in teamfights, but he also has superior laning with Fade bolt, easy ganks with tele, and the aura also blends in very nicely. This makes him reduce both magical AND physical damage output, which is quite unique."
Brilliant review! Always a good read from Mr. scant!
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